Biomes
Biomes help decide which maps are worth investing in, which Atlas points matter for a route, and when a map can support a stronger Tablet setup. City maps are the first major target because they can use an additional and they are tied to Citadels, Halls, and Pinnacle fragment progression.
| Area | Notes |
|---|---|
| Main goal | Use biome information to choose better Atlas paths and farming targets. |
| First target biome | City maps |
| Best City payoff | Fourth Tablet with Industrial Improvements |
| Important City targets | Vaal City, Ezomyte City, Faridun City, Patriarch Halls, and Matriarch Halls |
| Related farm | Fragments |
Biomes are map-area categories on the Atlas. They matter when the main Atlas tree adds rewards or mechanics to specific area types, such as City, Mountain, Forest, Grass, Desert, Swamp, or Water.
The value of a biome depends on the strategy. City maps are usually premium targets because Industrial Improvements allows an additional Tablet on City Maps, and several City routes point toward Citadel or Hall content that feeds Pinnacle boss progression.
City maps are high-value Atlas targets. Use them for expensive Tablet setups, Citadel pathing, Hall pathing, and strategies that benefit from extra City Atlas points.
How to Locate Cities
| Atlas signal | What it points toward | How to confirm |
|---|---|---|
| Red beam | Vaal City | The beam comes from a Stone Citadel. |
| Blue beam | Ezomyte City | Follow the beam. If it leads to an Iron Citadel, the City is Ezomyte. |
| Blue beam | Faridun City | Follow the other blue beam. If it leads to a Copper Citadel, the City is Faridun. |
| Thick orange beam without swirls | Patriarch Halls or Matriarch Halls | Path toward the beam when farming Origin Spark or Origin Cradle for Arbiter of Divinity access. |
City Types and Targets
| City or target | Associated boss or content | Main use |
|---|---|---|
| Vaal City | Stone Citadel | Hunt Doryani and Ancient Crisis Fragment for Arbiter of Ash access. |
| Ezomyte City | Iron Citadel | Hunt Count Geonor and Weathered Crisis Fragment for Arbiter of Ash access. |
| Faridun City | Copper Citadel | Hunt Jamanra and Faded Crisis Fragment for Arbiter of Ash access. |
| Patriarch Halls | The Lightless Patriarch | Farm Origin Spark for Arbiter of Divinity access. |
| Matriarch Halls | The Lightless Matriarch | Farm Origin Cradle for Arbiter of Divinity access. |
City Atlas Points
| Atlas point | Verified effect | Use |
|---|---|---|
| Industrial Improvements | An additional Tablet may be used on City Maps. | Core City point for high-investment farming. |
| History of the Ezomytes | Ezomyte Cities are also considered Grass Areas and Swamp Areas. | Use when the Grass or Swamp biome bonus supports the current farm. |
| History of the Faridun | Faridun Cities are also considered Desert Areas and Mountain Areas. | Strong for Tablet farming when Mountain Mastery is set to Tablet quantity. |
| History of the Vaal | Vaal Cities are also considered Forest Areas and Water Areas. | Use when Forest or Water bonuses match the target strategy. |
| Dread Lieutenants | Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster. | Good for rare-monster, rarity, and monster-value setups. |
| Urban Sprawl | 6% increased Pack Size in City Areas. | General City value when extra density is useful. |
| Bring Me Your Leader | Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss. | Citadel-boss upside for City routes with Summoning Circles. |
| Warring Survivors | City Areas have a 20% chance to be Invaded by another faction. | Enables invaded-City setups. |
| Warlord’s Vendetta | Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss. | Adds Citadel-boss upside to invaded Cities. |
| Guild Craftsmen | Humanoids have 30% increased chance to drop Exceptional Items in City Areas. | Optional City loot point when the route already passes nearby. |
| Serle’s Legacy | Ezomyte Cities contain a Summoning Circle. | Supports Ezomyte City routes that want Summoning Circle content. |
| Hope in Despair | Faridun Cities contain an additional Shrine. | Optional Faridun utility. |
| Monuments in Time | Vaal Cities contain an additional Essence. | Optional Vaal City value when Essence content is useful. |
Good City Strategies
| Strategy | City setup | Notes |
|---|---|---|
| Fourth-Tablet farming | Allocate Industrial Improvements, then run valuable City maps with four Tablets. | Best when the Waystone and target content justify spending the extra Tablet. |
| Fragment farming | Path toward Citadels, Patriarch Halls, and Matriarch Halls. | Citadel bosses and Hall bosses can drop Pinnacle fragments. With the right fragment-farming setup, these bosses can drop more than one fragment. |
| Arbiter of Divinity unlock | Farm or buy Origin Spark and Origin Cradle, then rerun Arbiter of Divinity. | Running Arbiter of Divinity 5 times unlocks the full main Atlas tree. The first run comes through initial progression; runs 2 through 5 use drops from the Matriarch and Patriarch. |
| Faridun Tablet overlap | Take History of the Faridun, set Mountain Mastery to Tablet quantity, and use Faridun Cities as Mountain Areas. | Combines City fourth-Tablet value with Mountain Tablet quantity. |
| Ezomyte biome overlap | Take History of the Ezomytes when Grass or Swamp bonuses support the farm. | Useful when a City strategy also wants the secondary biome bonus. |
| Vaal biome overlap | Take History of the Vaal when Forest or Water bonuses support the farm. | Useful when a City strategy also wants the secondary biome bonus. |
City maps can absorb more investment than normal maps when Industrial Improvements is active. Save the fourth Tablet for maps with a real payoff: a Citadel, a Hall route, a strong mechanic target, or a Waystone that already has valuable modifiers.
| Setup choice | Recommendation |
|---|---|
| Tablets | Use four Tablets only on City maps that justify the extra cost. |
| Waystones | Prefer strong Tier 15 or higher Waystones when the City target is tied to fragments, bossing, or an expensive mechanic farm. |
| Route planning | Follow beam targets first, then decide whether the revealed City is worth full Tablet investment. |
| Reward or unlock | Source | Notes |
|---|---|---|
| Ancient Crisis Fragment | Stone Citadel | Used for Arbiter of Ash access. |
| Weathered Crisis Fragment | Iron Citadel | Used for Arbiter of Ash access. |
| Faded Crisis Fragment | Copper Citadel | Used for Arbiter of Ash access. |
| Origin Spark | Patriarch Halls | Used with Origin Cradle for Arbiter of Divinity access. |
| Origin Cradle | Matriarch Halls | Used with Origin Spark for Arbiter of Divinity access. |
| Main Atlas tree completion | Arbiter of Divinity | Complete Arbiter of Divinity 5 times to unlock the full main Atlas tree. |
Common Mistakes and Tips
Section titled “Common Mistakes and Tips”| Mistake | Better approach |
|---|---|
| Spending four Tablets on every City map. | Save the fourth Tablet for strong Waystones, Citadel routes, Hall routes, or valuable mechanic targets. |
| Treating every blue beam the same. | Confirm the Citadel type: Iron points to Ezomyte City, and Copper points to Faridun City. |
| Ignoring thick orange beams. | Use thick orange beams without swirls to locate Patriarch Halls or Matriarch Halls for Arbiter of Divinity fragments. |
| Forgetting the internal fragment setup. | Use the Fragments guide when setting up Waystones, Tablets, and Atlas Master points for Pinnacle fragment drops. |
Sources and Patch Notes
Section titled “Sources and Patch Notes”This guide is written for Path of Exile 2 patch 0.5.
Exile Guide is an unofficial Path of Exile 2 reference site and is not affiliated with or endorsed by Grinding Gear Games. Path of Exile, Path of Exile 2, game names, images, logos, and related game content are property of Grinding Gear Games.
Tablet
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Waystones and Tablets
Rewards and Progression